Bug 197 - Buttons disappear
: Buttons disappear
Status: CONFIRMED
Product: Salem
Classification: Unclassified
Component: Game
: unspecified
: PC Windows
: --- major
Assigned To: loftar
Depends on:
Blocks:
  Show dependency treegraph
 
Reported: 2013-12-31 16:55 CET by Kyle
Modified: 2013-12-31 17:40 CET (History)
0 users

See Also:


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description Kyle 2013-12-31 16:55:27 CET
Every once in a while, the buttons from the HUD on the bottom right of the screen tend to disappear. I suspect this is caused by lighting fires, but I'm not sure. This is quite a big nuisance to me, is there a way to fix this?
Comment 1 loftar 2013-12-31 17:40:53 CET
I'm aware of the problem, but I have found it very difficult to reproduce reliably enough to be able to debug it. I suspect it is caused by the wrong texturing unit being allocated while drawing in non-programmatic mode, causing the wrong set of texture coordinates to be used.

It is possible to work around by forcing programmatic drawing with the console command ":gl progmode a", but that has its own set of problems, although far less problematic ones. The default mode is ":gl progmode r" (which only uses programmatic mode when necessary).