Bug 189 - Lifted Shadow (wrong nooff setting in res file)
: Lifted Shadow (wrong nooff setting in res file)
Status: CONFIRMED
Product: Legacy Haven
Classification: Unclassified
Component: Game
: unspecified
: PC Windows
: --- trivial
Assigned To: loftar
Depends on:
Blocks:
  Show dependency treegraph
 
Reported: 2013-10-29 12:43 CET by MvGulik
Modified: 2013-10-29 12:44 CET (History)
0 users

See Also:


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Description MvGulik 2013-10-29 12:43:32 CET
Request to have the following objects have there shadow fixed.

[1]: 'nooff' Image layer setting in these res files is using 0(zero) on the shadow image, while I think those should be 1.
- gfx\terobjs\trees\log
- gfx\terobjs\anvil
- gfx\terobjs\bumlings\01
- gfx\terobjs\ttub
- gfx\terobjs\ttuba
- gfx\terobjs\ttubw

[?]: Oddball case(optional ;) ). 'nooff' seems to have the right value. But the shadow is still lifted with the object when the object is lifted.
- gfx\kritter\plow\s

See also:
Forum post: "User fixed res collection. [Lifted Shadow]"
Link: http://www.havenandhearth.com/forum/viewtopic.php?p=451763#p451763

Checked against vanilla client.