Bug 174 - Food recipes - buffs
: Food recipes - buffs
Status: IN_PROGRESS
Product: Salem
Classification: Unclassified
Component: Game
: unspecified
: All Windows
: --- normal
Assigned To: loftar
Depends on:
Blocks:
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Reported: 2013-05-13 17:53 CEST by Trojan
Modified: 2013-05-13 19:10 CEST (History)
0 users

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Description Trojan 2013-05-13 17:53:51 CEST
jorb wrote:
"Notice that you will receive no buff if you mix and match within a particular craft slot. For example: If a recipe asks for three leaves of cabbage, and you use 1 red cabbage and 2 colewort, or some other combination of more than one type, you will not receive any bonus, but instead make ye olde generic cabbage cakes."
If meat pies are supposed to work same as cabbage recipes then we have a bug:

Meat pies:
Mixing different types of meat in them gives you multiple buffs.

Meat pie(beaver only):
http://puu.sh/2RXYz.jpg

Meat pie(bear only):
http://puu.sh/2RXUg.jpg

Meat pie(bear+beaver):
http://puu.sh/2SA1I.jpg

Meat pie(beaver+bear):
http://puu.sh/2RZfj.jpg

loftar wrote:
"FYI, there was a bug until now where the order of the buffs on the items could become inverted, which makes a difference. Some products made until now may retain that inverted order and the change in values which that implies, but new things crafted should have stable ordering."

^seems it still can mix up buff order(just check bear+beaver and beaver+beer)

(Demy sexy recipe pics thanks to Murphy's sikrit cookbook)
Comment 1 loftar 2013-05-13 19:10:51 CEST
Hm, the meat pie was a bit harder than I thought to get right. I'll probably have to restructure the system a bit.

(In reply to comment #0)
> ^seems it still can mix up buff order(just check bear+beaver and beaver+beer)

That's a different thing than the bug I fixed, though. I don't mind the buffs being possible to produce in different orders depending on the order of the ingredients used. The bug I fixed involved the buffs oscillating in order over time on one single item.