Bugzilla – Full Text Bug Listing |
Summary: | Buttons disappear | ||
---|---|---|---|
Product: | Salem | Reporter: | Kyle <kjell_11> |
Component: | Game | Assignee: | loftar <fredrik> |
Status: | CONFIRMED --- | ||
Severity: | major | ||
Priority: | --- | ||
Version: | unspecified | ||
Hardware: | PC | ||
OS: | Windows |
Description
Kyle
2013-12-31 16:55:27 CET
I'm aware of the problem, but I have found it very difficult to reproduce reliably enough to be able to debug it. I suspect it is caused by the wrong texturing unit being allocated while drawing in non-programmatic mode, causing the wrong set of texture coordinates to be used. It is possible to work around by forcing programmatic drawing with the console command ":gl progmode a", but that has its own set of problems, although far less problematic ones. The default mode is ":gl progmode r" (which only uses programmatic mode when necessary). |