Bugzilla – Full Text Bug Listing |
Summary: | Crops placement. (pumpkin in particular) | ||
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Product: | Legacy Haven | Reporter: | MvGulik <mvgulik> |
Component: | Game | Assignee: | loftar <fredrik> |
Status: | CONFIRMED --- | ||
Severity: | minor | ||
Priority: | --- | ||
Version: | unspecified | ||
Hardware: | PC | ||
OS: | Windows | ||
Attachments: | Pumpkin placement screeny |
Description
MvGulik
2013-05-09 22:17:21 CEST
While it is as you write, I must admit I don't quite see what the problem is. How is the pumpkin "too high"? In relation to what? What other placement are you suggesting would be more proper, and in what way? The pumpkin is kinda high(upwards,screen display) in relation to the tile it supposedly was planted in. Kinda making it drift from its intended/expected tile/location. This could be seen as only a minor display/offset issue. The lack (so far as I know. see*) of not being able to lower the placement of the pumpkin(as test case) image is kinda a general crop-image limitation. Placing (unneeded) restrictions on the used image/drawing that can be used for the pumpkin, or other crops. (Res-Modders nightmare.) Screen shot: (Taken from Vanilla client.) Magenta: tile grid. (Based on Ender client.) Light Blue: Tile related to nearest pumpkin above. (The pumping that is using that tile.) Blue: Lowest* image line available for pumpkin gfx. Yellow: Pumpkin(drawing) offset. (Offset of where it is, compared to where it is kinda expected to be. (different drawing different offset.) *) Provided the 2 first of the 3 values I see in the code layer of the pumpkin res file are not location/offset related. I was not able not test that(**), so I don't know for sure. I figure the 3th value is the number of crop images to be used for displaying a given crop.) **) Erm. I always forget to look a available source code. (haven.resutil.GrowingPlant.Factory). Hope this clarifies my views on it a bit more and answered your questions. Created attachment 32 [details]
Pumpkin placement screeny
Mmm. I must be overlooking/missing something. As the "Schematic plants(by Redraw)" res-mod seems to be doing what I thought as impossible. |