Bugzilla – Full Text Bug Listing |
Summary: | Wood pile lighting crash. | ||
---|---|---|---|
Product: | Salem | Reporter: | Velddrinn <velddrinn> |
Component: | Client | Assignee: | loftar <fredrik> |
Status: | CONFIRMED --- | ||
Severity: | normal | ||
Priority: | --- | ||
Version: | unspecified | ||
Hardware: | PC | ||
OS: | Windows |
Description
Velddrinn
2012-10-03 08:20:12 CEST
Please run the console command ":applydb on" before making the client crash to see if that produces a more meaningful stacktrace. Done, here`s what I got. Checked this on another PC, everything works perfectly there. A glitch of integrated Intel video, maybe? DQ35MP motherboard. javax.media.opengl.GLException: haven.GLState$Applier$ApplyException: Error in unapply of haven.ActAudio@19d6193 at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271) at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410) at javax.media.opengl.GLCanvas.display(GLCanvas.java:244) at haven.HavenPanel.uglyjoglhack(HavenPanel.java:383) at haven.HavenPanel.run(HavenPanel.java:417) at java.lang.Thread.run(Unknown Source) Caused by: haven.GLState$Applier$ApplyException: Error in unapply of haven.ActAudio@19d6193 at haven.GLState$Applier.stcheckerr(GLState.java:490) at haven.GLState$Applier.apply(GLState.java:436) at haven.GOut.apply(GOut.java:160) at haven.TexGL.render(TexGL.java:281) at haven.Tex.crender(Tex.java:89) at haven.Tex.crender(Tex.java:93) at haven.GOut.image(GOut.java:151) at haven.Window.draw(Window.java:107) at haven.ToolBeltWdg.draw(ToolBeltWdg.java:192) at haven.Widget.draw(Widget.java:468) at haven.Widget.draw(Widget.java:473) at haven.GameUI.draw(GameUI.java:361) at haven.Widget.draw(Widget.java:468) at haven.Widget.draw(Widget.java:473) at haven.RootWidget.draw(RootWidget.java:63) at haven.UI.draw(UI.java:140) at haven.HavenPanel.redraw(HavenPanel.java:271) at haven.HavenPanel$1.display(HavenPanel.java:88) at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78) at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194) at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$400(Unknown Source) at java.awt.EventQueue$2.run(Unknown Source) at java.awt.EventQueue$2.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Caused by: haven.GOut$GLException: GL Error: 1280 (invalid enumerant) at haven.GOut.checkerr(GOut.java:84) at haven.GLState$Applier.stcheckerr(GLState.java:488) ... 35 more There clearly are glitches with Intel integrated graphics, for sure (as is well documented on the forums), but it's very unclear what, and unfortunately even that backtrace doesn't help a lot. I'm fairly sure the real cause of the error is completely outside that rendering routine, and it's just a matter of the error not being detected until state application occurs. Unfortunately, I can't think of where that would be. |