<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "http://www.seatribe.se/bt/bugzilla.dtd">

<bugzilla version="4.2"
          urlbase="http://www.seatribe.se/bt/"
          
          maintainer="fredrik@dolda2000.com"
>

    <bug>
          <bug_id>197</bug_id>
          
          <creation_ts>2013-12-31 16:55:00 +0100</creation_ts>
          <short_desc>Buttons disappear</short_desc>
          <delta_ts>2013-12-31 17:40:53 +0100</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>Salem</product>
          <component>Game</component>
          <version>unspecified</version>
          <rep_platform>PC</rep_platform>
          <op_sys>Windows</op_sys>
          <bug_status>CONFIRMED</bug_status>
          <resolution></resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>---</priority>
          <bug_severity>major</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter name="Kyle">kjell_11</reporter>
          <assigned_to name="loftar">fredrik</assigned_to>
          

      

      

      

          <long_desc isprivate="0">
            <commentid>589</commentid>
            <who name="Kyle">kjell_11</who>
            <bug_when>2013-12-31 16:55:27 +0100</bug_when>
            <thetext>Every once in a while, the buttons from the HUD on the bottom right of the screen tend to disappear. I suspect this is caused by lighting fires, but I&apos;m not sure. This is quite a big nuisance to me, is there a way to fix this?</thetext>
          </long_desc>
          <long_desc isprivate="0">
            <commentid>590</commentid>
            <who name="loftar">fredrik</who>
            <bug_when>2013-12-31 17:40:53 +0100</bug_when>
            <thetext>I&apos;m aware of the problem, but I have found it very difficult to reproduce reliably enough to be able to debug it. I suspect it is caused by the wrong texturing unit being allocated while drawing in non-programmatic mode, causing the wrong set of texture coordinates to be used.

It is possible to work around by forcing programmatic drawing with the console command &quot;:gl progmode a&quot;, but that has its own set of problems, although far less problematic ones. The default mode is &quot;:gl progmode r&quot; (which only uses programmatic mode when necessary).</thetext>
          </long_desc>
      
      

    </bug>

</bugzilla>