<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "http://www.seatribe.se/bt/bugzilla.dtd">

<bugzilla version="4.2"
          urlbase="http://www.seatribe.se/bt/"
          
          maintainer="fredrik@dolda2000.com"
>

    <bug>
          <bug_id>116</bug_id>
          
          <creation_ts>2013-01-07 10:49:00 +0100</creation_ts>
          <short_desc>Pulling multiple sleds will bug player speed</short_desc>
          <delta_ts>2013-01-07 10:49:40 +0100</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>Salem</product>
          <component>Game</component>
          <version>unspecified</version>
          <rep_platform>PC</rep_platform>
          <op_sys>Windows</op_sys>
          <bug_status>CONFIRMED</bug_status>
          <resolution></resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>---</priority>
          <bug_severity>trivial</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter name="David Noland">wstormsurge</reporter>
          <assigned_to name="loftar">fredrik</assigned_to>
          

      

      

      

          <long_desc isprivate="0">
            <commentid>378</commentid>
            <who name="David Noland">wstormsurge</who>
            <bug_when>2013-01-07 10:49:40 +0100</bug_when>
            <thetext>I attempted to pull multiple Sleds at a time. 
When pulling 2 sleds when they collide sometimes one will stay attached and still be pulled but the player speed will revert to normal while the sled follows. The Sled is still at pull speed and the player can run,walk, and move at traveler speed.</thetext>
          </long_desc>
      
      

    </bug>

</bugzilla>